STEAM To Go Kits for the Whole Family
You can check out these STEAM to Go kits for free with your library card for three weeks.
These kits are available thanks to a generous grant in 2020 from the Institute of Electrical and Electronics Engineers Region 4 Science Kits for Public Libraries program.
Ages are listed only as a suggestion for interest level.
Toddlers to 1st grade: This Math focused STEAM kit encourages critical thinking and sparks memorable mathematical conversations. Colorful, engaging pieces with rich textures provide a great way to encourage a child’s sense and strengthen fine motor skills.
Ages 4 and up: Dive into a behind-the-bricks look at the beloved LEGO toy with this hands-on STEAM kit. Kids can take what they learned in the world of LEGO engineering and apply it to the KEVA Brain Builders and City Engineer sets which give you the tools to design and build creations to solve challenges.
Family: Children will delight in this silly sing-along story with funny, eye-popping illustrations and informative picture guides to help readers to mimic and act out the hand and foot movements and develop their fine motor skills. Play along and create fun songs using the band equipment provided to encourage creative play and to help children experience the fun of making music.
Ages 4 and up: The world of coding continues to expand every day. This kit is full of fun facts about robots, computers, x-rays and other cool technology and inventions. Kids will get active with the interactive coding games that keeps bodies busy while brains gain valuable practice in sequencing, decision making and following commands just like a computer.
Preparing for school doesn’t need to be a chore. The Ready, Set Kindergarten kit is a comprehensive collection of activities and hands-on tools designed to spark curiosity while learning age appropriate subjects. Each component will help develop problem solving and fine motor skills disguised as fun.
Grades 4 and up: Technology impacts every day life and this kit highlights the most amazing and awe-inspiring facts about technology and inventions throughout history. It includes two different games; one involving strategy, logic and coding, and the other using memory to learn about famous inventions.
Grade 4 and up: Science Comics gives us a high-interest graphic novel packed with facts on robots and drones: past, present and future. Kids apply the information to coding with Artie the programmable robot that draws whatever you code on any sheet of paper. Use Snap Circuits to enjoy hours of educational fun while learning about electronics and circuits with hands-on manipulatives and easy-to-follow activity guides.